constraint satisfaction problem
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Solving N-Queen Problem using Las Vegas Algorithm with State Pruning
Sharma, Susmita, Shrestha, Aayush, Thapa, Sitasma, Timalsina, Prashant, Poudyal, Prakash
The N-Queens problem, placing all N queens in a N x N chessboard where none attack the other, is a classic problem for constraint satisfaction algorithms. While complete methods like backtracking guarantee a solution, their exponential time complexity makes them impractical for large-scale instances thus, stochastic approaches, such as Las Vegas algorithm, are preferred. While it offers faster approximate solutions, it suffers from significant performance variance due to random placement of queens on the board. This research introduces a hybrid algorithm built on top of the standard Las Vegas framework through iterative pruning, dynamically eliminating invalid placements during the random assignment phase, thus this method effectively reduces the search space. The analysis results that traditional backtracking scales poorly with increasing N. In contrast, the proposed technique consistently generates valid solutions more rapidly, establishing it as a superior alternative to use where a single, timely solution is preferred over completeness. Although large N causes some performance variability, the algorithm demonstrates a highly effective trade-off between computational cost and solution fidelity, making it particularly suited for resource-constrained computing environments.
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Search (1.00)
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Streamlining Variational Inference for Constraint Satisfaction Problems
Several algorithms for solving constraint satisfaction problems are based on survey propagation, a variational inference scheme used to obtain approximate marginal probability estimates for variable assignments. These marginals correspond to how frequently each variable is set to true among satisfying assignments, and are used to inform branching decisions during search; however, marginal estimates obtained via survey propagation are approximate and can be self-contradictory. We introduce a more general branching strategy based on streamlining constraints, which sidestep hard assignments to variables. We show that streamlined solvers consistently outperform decimation-based solvers on random k-SAT instances for several problem sizes, shrinking the gap between empirical performance and theoretical limits of satisfiability by 16.3% on average for k = 3, 4, 5, 6.
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Recurrent networks of coupled Winner-Take-All oscillators for solving constraint satisfaction problems
We present a recurrent neuronal network, modeled as a continuous-time dynamical system, that can solve constraint satisfaction problems. Discrete variables are represented by coupled Winner-Take-All (WTA) networks, and their values are encoded in localized patterns of oscillations that are learned by the recurrent weights in these networks. Constraints over the variables are encoded in the network connectivity. Although there are no sources of noise, the network can escape from local optima in its search for solutions that satisfy all constraints by modifying the effective network connectivity through oscillations. If there is no solution that satisfies all constraints, the network state changes in a pseudo-random manner and its trajectory approximates a sampling procedure that selects a variable assignment with a probability that increases with the fraction of constraints satisfied by this assignment.
Conditional Policy Generator for Dynamic Constraint Satisfaction and Optimization
Leveraging machine learning methods to solve constraint satisfaction problems has shown promising, but they are mostly limited to a static situation where the problem description is completely known and fixed from the beginning. In this work we present a new approach to constraint satisfaction and optimization in dynamically changing environments, particularly when variables in the problem are statistically independent. We frame it as a reinforcement learning problem and introduce a conditional policy generator by borrowing the idea of class conditional generative adversarial networks (GANs). Assuming that the problem includes both static and dynamic constraints, the former are used in a reward formulation to guide the policy training such that it learns to map to a probabilistic distribution of solutions satisfying static constraints from a noise prior, which is similar to a generator in GANs. On the other hand, dynamic constraints in the problem are encoded to different class labels and fed with the input noise. The policy is then simultaneously updated for maximum likelihood of correctly classifying given the dynamic conditions in a supervised manner. We empirically demonstrate a proof-of-principle experiment with a multi-modal constraint satisfaction problem and compare between unconditional and conditional cases.
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Open Data Synthesis For Deep Research
Xia, Ziyi, Luo, Kun, Qian, Hongjin, Liu, Zheng
Large language models (LLMs) are increasingly expected to go beyond simple factual queries toward Deep Research--tasks that require decomposing questions into sub-problems, coordinating multi-step reasoning, and synthesizing evidence from diverse sources. We formalize Deep Research tasks with verifiable answers as Hierarchical Constraint Satisfaction Problems (HCSPs), which are fundamentally different from single-constraint, multi-hop, or flat CSP formulations. However, existing benchmarks (e.g., Natural Questions, HotpotQA) fail to capture this complexity, while recent synthetic datasets often introduce shortcut reasoning, knowledge leakage, or lack sufficient structural depth. To address this gap, we introduce InfoSeek, a scalable framework for synthesizing complex Deep Research tasks. InfoSeek uses a dual-agent system to recursively build a Research Tree from large-scale webpages, blurring intermediate nodes into valid sub-problems, and converting these trees into natural language questions that require traversing the full hierarchy. It also enables rapid scaling, yielding over 50K training examples, a curated test set, and reasoning trajectories generated via reject sampling. Experiments show that models trained on InfoSeek consistently outperform strong baselines. On a challenging benchmark BrowseComp-Plus, 3B LLMs optimized with InfoSeek surpass much larger 32B models and lightweight commercial APIs (e.g., Gemini2.5-Flash), while achieving performance comparable to stronger APIs (e.g., Gemini2.5-Pro). By preserving meta-information such as intermediate steps and retrieval labels, InfoSeek further supports advanced optimization strategies, including compound reward design and trajectory-level exploration. We provide our codes and datasets in this repository.Figure 1: Performance comparison on the BrowseComp-Plus benchmark. InfoSeeker-3B, a compact LLM trained with the InfoSeek dataset, significantly outperforms Qwen3-32B and achieves performance on par with leading commercial LLMs (ordered in API prices), highlighting the strong potential of InfoSeek for advancing Deep Research tasks.
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A Learnability Analysis on Neuro-Symbolic Learning
This paper analyzes the learnability of neuro-symbolic (NeSy) tasks within hybrid systems. We show that the learnability of NeSy tasks can be characterized by their derived constraint satisfaction problems (DCSPs). Specifically, a task is learnable if the corresponding DCSP has a unique solution; otherwise, it is unlearnable. For learnable tasks, we establish error bounds by exploiting the clustering property of the hypothesis space. Additionally, we analyze the asymptotic error for general NeSy tasks, showing that the expected error scales with the disagreement among solutions. Our results offer a principled approach to determining learnability and provide insights into the design of new algorithms.
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Revisiting FastMap: New Applications
FastMap was first introduced in the Data Mining community for generating Euclidean embeddings of complex objects. In this dissertation, we first present FastMap to generate Euclidean embeddings of graphs in near-linear time: The pairwise Euclidean distances approximate a desired graph-based distance function on the vertices. We then apply the graph version of FastMap to efficiently solve various graph-theoretic problems of significant interest in AI: including facility location, top-K centrality computations, community detection and block modeling, and graph convex hull computations. We also present a novel learning framework, called FastMapSVM, by combining FastMap and Support Vector Machines. We then apply FastMapSVM to predict the satisfiability of Constraint Satisfaction Problems and to classify seismograms in Earthquake Science.
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Evaluating SAT and SMT Solvers on Large-Scale Sudoku Puzzles
Modern SMT solvers have revolutionized the approach to constraint satisfaction problems by integrating advanced theory reasoning and encoding techniques. In this work, we evaluate the performance of modern SMT solvers in Z3, CVC5 and DPLL(T) against a standard SAT solver in DPLL. By benchmarking these solvers on novel, diverse 25x25 Sudoku puzzles of various difficulty levels created by our improved Sudoku generator, we examine the impact of advanced theory reasoning and encoding techniques. Our findings demonstrate that modern SMT solvers significantly outperform classical SAT solvers. This work highlights the evolution of logical solvers and exemplifies the utility of SMT solvers in addressing large-scale constraint satisfaction problems.
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